Whenever I burn myself out with a big personal project I switch to making stylized assets and these slimes (inspired by the adorable slimes from Genshin Impact) were made on such occasions. Recently I had to make a "comic" where a character showcases their "power" for a major university assignment so I decided to use the slimes for the assignment and finally showcase them too in a quickly whipped up environment in blender. These stylized assets are going to be re used in a big environment which ill make in UE5 once all of them r complete.
Rendered with Blender Eevee with the community screen space global illumination patch
HDRI background is from "Cartoon & Stylized HDRI sky" , i tried using volumetric clouds but they weren't looking *handpainted* enough and were distracting
Custom brushes used in sculpting:
[Megapack] 550+ Blender Brushes: Stylized Edition
Orb Brushes pack
A while back I got a basic grasp of human body and facial anatomy and sculpted an entire character, texturing it is going to take a while, as im aiming for photorealism