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Frostpunk Land Dreadnought

My fully textured model based on the Dreadnoughts from Frostpunk by 11bitstudios .

I employed the use of masks designed for curvature maps to introduce edge wear, and dirt related masks which used position and ambient occlusion maps to add grunge and dirt on my model.

I also learned how to properly make my own smart materials and even generate my own masks using mask generator. I have a good grasp of everything under the 'add effects' tab and use a combination of all of them to achieve the result I want in a material; especially 'fill' to add roughness and/or texture variation.

A lot of learning was done by dissecting and editing smart materials already present in substance. Some of the materials in this project are heavily edited pre existing smart materials whereas others are made by me from scratch along with the grunge generators.

overexposed cycles render for more grunge visibility 1

overexposed cycles render for more grunge visibility 1

overexposed cycles render for more grunge visibility 2

overexposed cycles render for more grunge visibility 2

Textures in in EVEE viewport shading 1

Textures in in EVEE viewport shading 1

Textures in in EVEE viewport shading 2

Textures in in EVEE viewport shading 2