





What you get:
The wood .sbs has a lot of adjustable parameters including a worn paint overlay so its highly customizable. The shape of the rooftiles can be easily be changed as the base tile heightmap is a flat svg using height extrude node. The thatched roofs look can only be achieved if you use a hair card like technique with the included atlas. Normal map is in OpenGL format
No graph parameters have been exposed but I have organized them neatly so you can trace back and make changes to any material easily or reverse engineer sections for your own work.
Here’s a link to screenshots and a video demonstrating how these materials have been used and their look in engine https://www.artstation.com/artwork/xDgE0E
more organized .sbs and exported textures .zip