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Ancient Greek House Roofs

What you get:

  • 3 sets of textures
  • 1 set of atlas cards
  • 4096x4096.png (basecolor, normal, roughness, height, ambientocclusion)
  • .SBS for Substance Designer allowing variations and edits

The wood .sbs has a lot of adjustable parameters including a worn paint overlay so its highly customizable. The shape of the rooftiles can be easily be changed as the base tile heightmap is a flat svg using height extrude node. The thatched roofs look can only be achieved if you use a hair card like technique with the included atlas. Normal map is in OpenGL format

No graph parameters have been exposed but I have organized them neatly so you can trace back and make changes to any material easily or reverse engineer sections for your own work.

Here’s a link to screenshots and a video demonstrating how these materials have been used and their look in engine https://www.artstation.com/artwork/xDgE0E

Release Notes

more organized .sbs and exported textures .zip

Standard License
$3
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (3)
Shingles Roof
zip /
160 MB
Wood Roof
zip /
170 MB
Thatching Roof
zip /
170 MB
Extended Commercial License
$12
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (3)
Shingles Roof
zip /
160 MB
Wood Roof
zip /
170 MB
Thatching Roof
zip /
170 MB