Flak cannon I made based on the concept renders of the gun in Unreal Tournament 4. Modelled in Blender, textured in substance painter and rendered in Unreal Engine 5 with lumen.
Many good memories were made with the old unreal tournament games and this project was both for commemorating them as well as fully learning hard-ops and boxcutter addons to expedite my modeling workflow, getting abasic grasp of UE-5 and learning new texturing techniques.
background walls are from "Modular Sci-Fi Season 1 starter bundle" from unreal market
Render (Yellow Panels)
Render (Desert Cammo)