Website powered by

Flak Cannon (Unreal Tournament 4)

Flak cannon I made based on the concept renders of the gun in Unreal Tournament 4. Modelled in Blender, textured in substance painter and rendered in Unreal Engine 5 with lumen.

Many good memories were made with the old unreal tournament games and this project was both for commemorating them as well as fully learning hard-ops and boxcutter addons to expedite my modeling workflow, getting abasic grasp of UE-5 and learning new texturing techniques.

background walls are from "Modular Sci-Fi Season 1 starter bundle" from unreal market

Render (Yellow Panels)

Render (Desert Cammo)

Substance viewport

Substance viewport

Substance I-Ray render

Substance I-Ray render

Substance viewport 2

Substance viewport 2

Substance I-Ray render 2

Substance I-Ray render 2